Transform variable values in a Control Rig cannot be copied or pasted onto

UE - Anim - Rigging - Control Rig - Nov 29, 2022

When trying to copy/paste values from anything to a Transform variable's values, it will not happen. Additionally, you cannot copy/paste anything from a Transform variable. I repro'd this 3/3 times. ...

GroupActors Lose All Property Values on Duplicate/Copy-Paste in Editor

UE - Editor - Workflow Systems - Nov 29, 2022

Duplicating a Group (whether through Alt-Dragging or copy/pasting) does not carry over any property set in the source Group actors to the duplicated ones. Additionally, with Alt-Dragging, the duplic ...

Crash in RHICommandContext& GetContext() in Test/Shipping builds when bUseChecksInShipping is true

UE - Rendering Architecture - RHI - Nov 29, 2022

RHIinit() calls GRHICommandList.GetImmediateCommandList().GetContext() to make sure that GDynamicRHI->Init() initialized the immediate command list (by calling FRHICommandListImmediate::InitializeIm ...

Niagara Parameters window resets when clicking in a Scratch Module

UE - Niagara - Nov 29, 2022

Regression: The UI for the Parameters window in a Niagara System is different from UE5/Release-5.0 to UE5/Release-5.1, so the issue cannot be replicated in Release-5.0 This issue occurs when going ...

r.AllowOcclusionQueries 0 keeps increasing PrimitiveOcclusionHistorySet memory

UE - Rendering Architecture - RHI - Nov 29, 2022

r.AllowOcclusionQueries 0 skips the call to TrimOcclusionHistory(), so the PrimitiveOcclusionHistorySet container continues to grow. ...

Cannot Create Game Feature (with C++) module

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 28, 2022

Reproduced 3/3 times. Issue did not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed a Regression. ...

Building Geometry removes Blueprint Actors from a level

UE - Gameplay - Blueprint - Nov 28, 2022

Regression: Tested in UE5/Release-5.0, the issue does not occur so it is a regression. This issue appears to be effecting Blueprint Actors specifically, as creating a Blueprint of any other class d ...