DID NOT OCCUR IN BP FPS PROJECT - might be ContentExamples specific This issue does not occur when forward shading is disabled. Viewport error reads: TOO MANY OVERLAPPING SHADOWED MOVABLE LIGHTS ...
This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...
The first ID contains brackets and a trailing slash while the second does not. Alternatively if the engine is opened with a .uproject argument no ID will be created until the "Open Project" dialog i ...
Parameter collection overrides defined in the Niagara system's System Properties do not work. In FNiagaraSystemSimulation::GetParameterCollectionInstance the return value of GetParameterCollectionO ...
GPUScene primitive validation is currently busted and asserts. It looks like there are two problems: 1) NaN's in the entries can cause comparison issues, so a MemCmp would be better. 2) There's a ...
When undoing a Replace Selected Actors operation, the resulting actor is corrupt and triggers an ensure where the root component is in the process of being destroyed. This is a regression that poppe ...
Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is changed.Workaround: refresh nodes manually Regression: NO Can be reproduced on the 4.25.1 ...
Generated from CrashReporter ...
Crash when attempting to connect a custom Niagara parameter struct to a node when the struct contains an array ...
The virtual keyboard on TVOS is not popping up when a text input (UMG Editable Text Box) is focused and then selected with Siri remote. ...