Conflict between sequencer transform track and Parent Constraint from the Animation Mode breaks temporary pivot translation on any actor

UE - Anim - Anim in Engine - Jul 15, 2025

Note: This affects all versions from at least UE 5.3, including mainline latest. The "Animation" Editor Mode allows creating constraints for level actors. One of these, the "Parent" constraint, con ...

Layered Control Rigs + Skeletal Mesh with Animation Blueprint in the Sequencer

UE - Anim - Anim in Engine - Aug 13, 2024

When a layered control rig track is added to the sequencer the character’s legs will collapse into the body of the character. Switching the layer to additive will do nothing. Trying to force the ani ...

(BUG) Sequencer Root motion breaks down when using SwapRootWithActor, translation track and transform origin actor

UE - Anim - Anim in Engine - Jul 19, 2024

When "Sequencer.ThreadedEvaluation.AllocationThreshold 8" is initiated, characters in a level sequence that have “Swap Root Bone Actor” activated on their animation will begin to slide very fast acr ...

Bug with control rig display name and sequencer

UE - Anim - Anim in Engine - May 17, 2024

Control Rig Tracks are not visible in Sequencer when the Name and Display Name are not set to the same value in the Control Rig graph, and the track filter is set to "Selected Control Rig Controls". ...

Sequencer fails to play anim sequences on linked anim instances when an Additve/Layered FKControlRig track is active

UE - Anim - Anim in Engine - Mar 2, 2024

Animations can't be played with Sequencer via slot nodes in linked anim graphs when an additive/layered FK Control Rig is active.  This is because adding an FK Control Rig changes the anim instance ...

Go to end and Stop on level sequences does not work with keep state animations and anim bps

UE - Anim - Anim in Engine - Jan 16, 2024

When a skeletal animation section is set to Keep State, and the mesh uses an anim BP and slots to play back the animation, calling Go to End and Stop on the sequence will not pause the animations. ...

Curve Editor: Zoom/Pan in Normalized view constantly adjusting/changing

UE - Anim - Anim in Engine - Nov 6, 2023

Panning/Zooming in Normalized view is constantly shuffling your view around.. See Attached Video: [Link Removed] ...

Sequencer Curves View: Fourier Transform Curve Filter stopped working?

UE - Anim - Anim in Engine - Sep 20, 2023

The Fourier Transform Curve Filter seems to have broke in 5.3+ [Image Removed] ...

Bake To Control Rig on a Spawned Actor in a Subsequence with Play Range that exceeds the Subsequence causes a Crash

UE - Anim - Anim in Engine - Jun 28, 2023

This is a Regression. Tested in //UE5/Release-5.1 CL23901901 Using Bake To Control Rig on a Spawned Actor in a Subsequence with Play Range that exceeds the Subsequence causes a Crash. ...