Attempting to compile anything in the editor (blueprint, widget, level bp, etc) will cause the editor to crash. Project Link: [Link Removed] Crash Reporter: [Link Removed] Note This has only been ...
If the user spawns the character on the edge of a nav mesh after selecting a destination for the character, the character will then ignore any information given by the Nav mesh and it will then head ...
It looks like the Functions Get Float Parameter, Get Vector Parameter, Get Actor Parameter, Get Color Parameter are listed in the API, but are not callable in a Blueprint. ...
Licensee is reporting that the Min and Max Values for Cascade Distributions are not consistently placed. For example, Distribution Float UNiform is Min then Max while Vector Uniform is Max then Min ...
Comments on the final material input node will be erased when closing and reopening the material. ...
Placing a series of Play Sound Anim Notifies in an Animation and looping or playing that animation via Matinee multiple times causes the sounds to play all at once at the initial trigger of the anim ...
Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window. Reproduced in 4.7.6 binary, 4.8.2 binary and Main (//depot/UE4/Promotable ...
Set Actor Enable Collision is not replicated. Reproduced in 4.7.6, 4.8.2, and Main (//depot/UE4/Promotable-CL-2619427) ...
Blueprint Macro Libraries based on Actor cannot be reparented to Object Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promoted-CL-2605171) ...
OnComponentBeginOverlap and EndOverlap are called multiple times when moving in a Skeletal Mesh component's collision. This does not occur with a Static Mesh's collision. Test project available her ...