When playing in "New Editor Window" mode, entering the r.setres command does not change the screen size. This worked in UE4.27, but no longer works in UE5.0. ...
EV -0.5 [Image Removed] EV 0.0 [Image Removed] ...
Using the Expand node feature on a macro from a macro library alters the current functionality of other instances of the macros that are in use(even though the macros themselves have not changed). ...
In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings ...
The joystick on a game controller input will take focus away from what you're working on if the joystick is moved or set in an odd position. ...
Note: Clipping on letterboxed player screen works fine on 4.24. This issue was brought in by CL#10541213. Here's a workaround TSharedPtr<SGameLayerManager::FPlayerLayer> SGameLayerManager::Fin ...
The windows mouse speed settings appear to have no effect on the panning speed in blueprint. ...
Using a Set Control Rotation node does not change the camera rotation when in VR mode. ...
When a user changes any properties (for calling PostEditChangeProperty ) in parent static mesh or restarting the editor, the modified mesh is applied correctly. how to reproduce: [Link Removed] ...