When using a level with a landscape on an Android Device with a PowerVR gpu the landscape is not rendering. This was reproduced with Asset# 4719Model: Galaxy S4 GT-19500GPU: PowerVR SGX544MP3OS: 4. ...
The editor will crash when using "Convert Selected Components to Blueprint Class" for actors that the root component is not tagged as a BlueprintSpawnableComponent. ...
When trying to get all actors of a level class, the blueprint that the node is contained in cannot be saved. ...
FIndexedCurve::KeyHandlesToIndices is not replicated, and so seems to be permanently out of date. This isn't readily apparent when there are more keys than the default amount, but when removing keys ...
As reported on UDN. If using a custom postprocess which replaces the tonemapper, FXAA doesn't work. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: !bIsReentrant [L ...
See TranslucentRendering.cpp // todo: this optimization is currently broken DrawingContext.bSceneColorCopyIsUpToDate = (DrawingContext.TranslucenyPassType == ETranslucencyPass::TPT_Separat ...
GPUFree is sometimes called on allocations not made with GPUMalloc. Later this will cause GPURealloc to be called with invalid values and cause a crash. This can occur with vertex buffers. ...
Collision shapes for merged actors using the Merge Actor tool do not account for the rotation of the actor when combining the data. It looks like the X and Y collision shape rotation in the world ...