Users are experiencing this crash on launch. They all appear to have identical machines for the most part. They've tried different GPU's though. See the additional info URL [Link Removed] [Link ...
Editor crashes if a blueprint has "Can Ever Affect Navigation" changed multiple times and is compiled. Crash link: [Link Removed] Frequency: 4/4 ...
Child character's Variable changes to the default value in a packaged project. User Description: Name of player character resets (to default value specified in parent class) after packaging. 3. P ...
User reported a considerable performance drop on iOS between versions 4.7.6 and 4.8. I was able to reproduce this perf drop using the steps he provided. ...
Enums are unusable in data tables for importing. They import solely as their default "zero" value (albeit with the name wrong - but that still "functions" fine). Sample enum: Dog, Cat, Bird Sample ...
CrashReporter: [Link Removed] The Navmesh Modifier Component in blueprints does not properly update a levels navmesh. ...
A duplicated component in the blueprint editor is invisible and the pivot stays at 0,0,0 until compiled User Description: Since 4.8 if I duplicate a child actor component in the viewport the dupli ...
Given a Movable Light with a Movable Mesh with enabled Self Shadow Only, the mesh will not cast inset shadows (despite this option begin forced to true according to Tooltip) unless the mesh is selec ...
Several users have reported crashes where the Heightfeild loaded from the DDC and physical material list do not match. Suggest adding the number of physical materials to part of the cooked heightma ...
When using a DM and applying force via blueprints with event tick will cause a crash. Workaround: Using a timer instead will not cause any crash even with very low values. Crashreporter: [Link Re ...