Get Class Defaults node disconnects output pins when project upgraded from 4.11 to 4.12

UE - Gameplay - Blueprint - Jun 7, 2016

Upgrading a project from 4.11 to 4.12 causes Class Default nodes to disconnect their output pins from other nodes. If the node is reconnected and saved, it will disconnect again when the project is ...

Syncing to an asset through in-editor interface will not update existing assets while in the editor

Tools - Sep 4, 2015

If a user syncs to an asset through the editor (right-clicking it in the Content Browser and selecting Sync), the asset will not update until the editor is closed and reopened. Note: This issue is ...

ICU was built with timezones disabled for Android

UE - Platform - Mobile - Mar 23, 2017

ICU for Android was built with U_TIMEZONE defined to 0, which means that ICU always considers itself to be in UTC, rather than use its default Android implementation. We should try and build ICU ag ...

ICU was built with timezones disabled for Linux

UE - Platform - Linux - Mar 23, 2017

ICU for Linux was built with U_TIMEZONE defined to 0, which means that ICU always considers itself to be in UTC, rather than use its default Linux implementation. We should try and build ICU again ...

Hiding level in Levels tab jumps to Details tab if it is docked with Levels tab

Tools - Nov 8, 2017

When toggling level visibility in the Levels tab and the Details tab is also on the window it will jump over to the Details tab. This was tested with other tabs and when toggling visibility it remai ...

Maps of Wildcard type do not propagate values correctly when inside of macro

UE - Gameplay - Blueprint - Dec 7, 2017

There is an issue with Maps of Wildcard type that do not propagate values correctly when inside of macro. When using these in a blueprint there are errors and the blueprint cannot compile. This issu ...

Expandable Area does not respect scrollbox boundaries unless set to fill

UE - Editor - UI Systems - Dec 13, 2017

There is an issue where Expandable Area does not respect scrollbox boundaries unless set to fill. This occurs when the scrollbox is a child of another component. This issue does not appear to be a r ...

Reflections Not Behaving As Expected in Splitscreen

UE - Graphics Features - May 15, 2018

In splitscreen, Player 0 view influences reflections for other player views. A user submitted the included test project showing the issue, and I have reproduced on 4.18.3 as well as 4.19.2 (see Spli ...

Editor Preference settings get wrongly saved within project instead of editor

Tools - Jul 23, 2018

Various settings within the Editor Preferences window get saved within the project instead of the Editor. If someone were to heavily modify their Editor Preferences they would have to set it up agai ...

Child Actor components on Clients use the incorrect default values for variables that are not being replicated

UE - Gameplay - Blueprint - Aug 28, 2018

When a Child Actor's class is replicated but the individual variables are not, the individual variables will use the default of the original BP class instead of the defaults that were set in the Chi ...