Crash in Hand IK Retargeting with two entries under "IKBones to Move" Only seems to happen when you have a hand bone in the second slot of "IKBones to move" ...
LogHTTP:Warnings are populating in the output log when the editor opens any project in 4.15.1 This is not occurring in //UE4/Main This is not occurring in 4.14.3 Marking as regression WarningsLo ...
Widgets are not getting proper input when a game is first launched. Until the player clicks in the window at least once, widgets will not respond to any hover events and the first click will not hav ...
Licensee has reported intermittent crashes when loading a map that contains Child Actors with Text Render Components. When the child actor blueprint is spawned all of the text render components st ...
Some materials don't seem to have texture references. ...
When Run Dedicated Server is enabled, it appears that functional tests are not able to succeed. The following error is appearing in the Automation Test Results: No functional testing script on map ...
TMaps that use hashable structs as the key cannot have the key set for an element that is added to the TMap in a Blueprint. A default value is set, but it cannot be seen or modified. ...
When a scene capture actor or component is actively capturing a screen and drawing to a render target gpu particles will stop colliding. ...
The Editor crashes if an unhashable struct is used as a key in a TMap and a new element is added to the TMap in a Blueprint. ...