If DeferRunningConstructionScripts is executed in LoadMap, BeginPlay will be executed before ConstructionScripts.

UE - Foundation - Core - Jun 22, 2022

DeferRunningConstructionScripts has been added as a workaround for a issue by asynchronous mesh compilation, but it doesn't consider BeginPlay. Therefore, if DeferRunningConstructionScripts is execu ...

Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh

UE - LD & Modeling - Modeling Tools - Jun 21, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh. The closer a colors R, G, or B value is to 1.0 or 0.0 the mor ...

Crash when duplicating a skeletalmesh in runtime

UE - Editor - Content Pipeline - Asset Build - Jun 20, 2022

Load Error with DeferredDependencyLoading

UE - Gameplay - Blueprint Editor - Jun 19, 2022

If re-define the macro USE_CIRCULAR_DEPENDENCY_LOAD_DEFERRING to 0, the component is editable in detail panel. But I'm sure it's not a good fix. ...

Migrating to a Game Feature plugin can result in assets' losing references

UE - Gameplay - Jun 17, 2022

Migrating to a Game Feature plugin can result in assets' losing references. From User: "Migrating assets to a game feature plugin's content directory leaves them having invalid references, editor t ...

Crash on loading level with Landscape by 2 PIE instances

UE - LD & Modeling - Terrain - Landscape - Jun 16, 2022

[AI] Crash while loading navmesh with async static mesh compilation enabled

UE - AI - Navigation - Jun 16, 2022

I tried 10+ times but am unable to get this to reproduce locally. Licensee reports that this is a rare crash for them. ...

bIgnoreAllPressedKeysUntilRelease only applies to keys in the previous mapping

UE - Gameplay - Input - Jun 16, 2022

This is because the RebuildControlMappings function only checks this flag when you have a mapping that was already added, we should apply this for any new mappings as well.  I'll update the repro s ...

TSlateMaterialShaderPSDefault cast error when opening Platform Stats in Lyra's M_UI_Base_BordersAndButtons Material

UE - Rendering Architecture - Materials - Jun 16, 2022

Licensee has provided a potential fix, please see the UDN link. Callstack attached utilised -onethread ...