When the Mobile Previewer loads, the Safe Zone widget is not working properly at startup, and requires a window resize to update to the correct Safe Zone. ...
If dynamic bindings are being used in a custom code class from which Blueprints are derived, any hot reload will make the bindings a permanent part of the Blueprint and they cannot be removed or cha ...
With ray tracing turned on, clicking on the isolate material option next to a material slot on a skeletal mesh with more than one material slot, causes the editor to crash. Found in 4.22 CL# 7053647 ...
Internal Compile error received from rearranging Format Text nodes Output Log of Error: LogBlueprint:Error: [compiler] Error Internal compiler error inside CreateExecutionSchedule (site 2); please ...
When setting both IndexBuffers to False the Editor will crash when attempting to use Fullscreen mode with F11. ...
This was on an Nvidia Macbook Pro. Doesnt crash on an AMD iMac. ...
Licensee reported that is caused by missing ECVF_RenderThreadSafe flag in these console variable definitions. r.RayTracing.Shadows r.RayTracing.AmbientOcclusion r.RayTracing.Reflections Here is a ...
"This ensure is intended to catch regressions where rendering programmers add a loose parameter to LocalVertexFactory, breaking dynamic instancing on regular static meshes. InstancedStaticMeshes c ...
In raytracing enabled, When loading a sublevel containing landscape with LoadStreamLevel function following error is shown. Assertion failed: Pair != nullptr [Link Removed] [Line: 584] Licensee re ...
Adding the d3d10 command line argument to a package project results in a crash. This worked normally in 4.21 and below. ...