Movies set to "Wait for Movies to Complete" are interrupted when a sublevel is set to load initially. The movie should still play through to completion. Regression (no) issue (does) occur in 4.11. ...
PhysX throws warnings (which are escalated to errors) when CCD and Kinematic are in invalid states (they can only be enabled exclusively). The code to fix this has already been submitted, but may c ...
When an actor reference is added to a blueprint, the value of the variable cannot be set in the blueprints details panel. For a code based reference variable, the dropdown to set the value is avail ...
It looks like perhaps a load order or circular-dependency type of issue at first glance. Will require further investigation. ...
And yes we do have sliders but the performance is bad when you slide them. ...
Unexpected vertex normal orientation when manipulating some morph targets. This may be related to [Link Removed], but felt different enough to enter on it's own. ...
The editor appears to crash when a widget is removed from the viewport by another widget ...
HZB Setup Mips in the GPU Visualizer seems to be taking considerable ms in 4.12 and 4.13 compared to 4.11.2. This seems to mostly affect editor/PIE GPU Visualization but looks like it should when ...
In UE4.12, imported animation has one more frame than the expected frame number. AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it ...
Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick while overlapping another actor ...