In the first person templates, the projectile spawns noticeably offset from the character's gun barrel. This is noticeable playing normally, but even more noticeable if you pause and unpossess the ...
Auto Save does not appear to work while using the VR editor ...
Android devices don't support split screen functionality. ...
When using an orthographic camera all point lights set to movable or stationary stop rendering while playing in the editor. This is also broken in standalone game. Note I've attached the project f ...
On component activated (Particle system) doesn't trigger correctly it does however work for the character movement component and the mesh component. If you select the print as a break point the eng ...
Components that have event's cooked up to their On Component Activated Event do not fire if the component is set to AutoActivated. This does work if the Activation event is triggered by other means ...
Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw ...
Widget interaction component does not appear to deselect a currently selected widget after deactivation. If a widget was currently selected, it can still be used after deactivation. ...
The editor crashes when attempting to open a widget blueprint. ...
Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...