Stepped animations will not evaluate at the same frames as the level sequence it's in even when they are both at the same frame rate. ...
Importing a camera's FBX through Python will not import a camera's animated focal length. ...
The Editor crashes when attempting to convert a Landscape into a Blueprint Class. Looking back to //UE4/Release-4.24 cl 11590231, this option seems to be unselectable (see attached image), which lea ...
This issue occurs in Skeletal Mesh depending on the model when Skincache is enabled and affects the rendering. ...
This is caused by FLightmassMaterialProxy doesn't have GetStaticParameterSet() function. (FMaterial::GetStaticParameterSet() is called.) It can be fixed by adding the following function to FLightma ...
It can't be updated localization assets when enabled IOStore. When disabled IOStore, it'll be able to update localization assets. ...
DataTables exported to JSON in editor (UDataTable::WriteTableAsJSON, accessible by right clicking a data table and picking export to json) that contain variables with spaces or other outlawed charac ...
.uasset files that were deleted then re-added to the Content Browser are not properly discovered and added to the explorer. I have confirmed these assets are still on disk within Windows Explorer. T ...
UBT complains about not being able to locate Multitouch.framework ...
To summarize what I'm seeing there, a bunch of UObjects relating to that world have been destroyed but not all destructed. The UAutoDestroySubsystem pointer is still on the static tickable list, and ...