Client lag/hitch detection can cause server to tick character faster than expected

UE - Gameplay - Player Movement - May 3, 2016

If client takes a long time to send a move to the server, the server erroneously ticks it for a large time without updating the client's timestamp, causing the server to move the client further than ...

App crashes when executing 'Export to Disk' node on Android

UE - Platform - Mobile - Aug 11, 2020

Regression is unconfirmed ...

Alembic Animation Sync issues when playing/rendering in sequencer

UE - Anim - Sequencer - Jun 2, 2017

Alembic Animation Sync issues when playing/rendering in sequencer ...

Save asset dialog doesn't update correctly

UE - Editor - Content Pipeline - Content Browser - Feb 2, 2021

Vertex Interpolate Node Doesn't Work with Lightmass

UE - Graphics Features - Lumen - Aug 8, 2018

The vertex interpolate node doesn't work with lightmass. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4258917 ...

Selection outline jittering

Tools - Mar 9, 2020

Selection outline shakes/jitters for selected objects ...

Fragments of a geometry collection go through complex collision

UE - Simulation - Physics - Destruction - Jul 23, 2020

Fragments of a geometry collection can not hit the mesh which is set "Use complex collision as simple" ...

Contact Offset no longer appears to have an effect

UE - Simulation - Physics - Jan 15, 2019

When modifying the contact offset in a project it appears to have no effect. The setting that worked in a previous engine version (4.19) now collide in the same way as the default settings. ...

Target Gamma setting has no effect when using SceneCaptureActor which has no contribution from PostProcessInput0

UE - Graphics Features - Jun 4, 2020

Expected result is that the Target Gamma slider would apply that calculation to what's being written to it.  RT_PostProcess is a RTF RGBA8_SRGB render target being written to by a SceneCapture Acto ...

Local space particle with SkeletalMeshLocation on scaled mesh is doubly scaled

UE - Niagara - Jul 14, 2020

MeshCurrSamplingBonesBuffer already has scaled bone transforms, but these scales have not been cancelled out when using local space. ...