If client takes a long time to send a move to the server, the server erroneously ticks it for a large time without updating the client's timestamp, causing the server to move the client further than ...
Regression is unconfirmed ...
Alembic Animation Sync issues when playing/rendering in sequencer ...
The vertex interpolate node doesn't work with lightmass. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4258917 ...
Selection outline shakes/jitters for selected objects ...
Fragments of a geometry collection can not hit the mesh which is set "Use complex collision as simple" ...
When modifying the contact offset in a project it appears to have no effect. The setting that worked in a previous engine version (4.19) now collide in the same way as the default settings. ...
Expected result is that the Target Gamma slider would apply that calculation to what's being written to it. RT_PostProcess is a RTF RGBA8_SRGB render target being written to by a SceneCapture Acto ...
MeshCurrSamplingBonesBuffer already has scaled bone transforms, but these scales have not been cancelled out when using local space. ...