An ensure occurs when playing the QAGame level TM-CharacterMovement. This ensure only occurs on Mac. ...
Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor Reproduced in Releases stream 2982080 as well, to verify that this wasn't the same bug as https://jira.ol.epicgames ...
The Material Function WorldCoordinate3Way seems to incorrectly perform the Lerps from the axis contributions of the normals. An example is show here, with the left objects using the version that com ...
Blueprints with a mesh call the UCS continuously when focusing the thumbnail in the content browser. This is easily visible with a Print String in the UCS causing log spam. This does not occur in ...
The Move Directly Toward task does not seem to be working without a Nav Mesh in the level. Based on the tooltip "moves directly to the target without regard to any navigation system", it is expected ...
If a datatable is created from a struct containing another struct, added rows will show serialization values in the datatable editor for struct variables. Regression (No) issue (does) occur in 4.1 ...
Attempting to play in editor, standalone, or VR Preview when a behavior tree that is running is open will cause a significant performance decrease. The framerate drops from ~120 to ~80 fps while the ...
Sandbox mode not dealt with here... const FString CrashContextXMLPath = FPaths::Combine( *FPaths::GameLogDir(), *CrashContext.GetUniqueCrashName(), FPlatformCrashContext::CrashContextRuntimeXML ...
Morph Targets in Skeletal Mesh LODs do not behave correctly This is a REGRESSION, does not occur in 4.11 ...
The following error has occurred in packaging logs for UE4.11 and UE4.12Preview: LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEd ...