When Previewed, Material Nodes are not labeled as such until a new Node is added

UE - Rendering Architecture - Materials - Jan 22, 2016

When you preview a node in the material Editor, the node color will correctly switch to the Preview Blue, but will not show the preview tag until another node is added to the Graph. Preview Node:[I ...

A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services

UE - AI - Jan 22, 2016

A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services. ...

Crash clicking on "Recent Levels" or "Package Project" in File menu

UE - Editor - UI Systems - Slate - Jan 22, 2016

I tried to debug. In:for (int32 StackIndex = Stack.Num() - 1; StackIndex >= FirstStackIndexToRemove; --StackIndex) { Stack[StackIndex]->Dismiss(); // <-- here } It crashes because Stack is em ...

FBX: Camera imports to Matinee with skewed position and rotation

Tools - Jan 21, 2016

When reimporting a .FBX matinee Actor, the X and Y axis of the animation are interchanged. ...

Right eye blinks when using VR preview with the oculus rift

UE - Platform - XR - Jan 21, 2016

If the user uses the VR preview (not standalone) the right eye will blink black. ...

Stationary Directional Lights not Rendering Dynamic Shadows on Mobile

UE - Platform - Mobile - Jan 21, 2016

As the title suggests, dynamic shadows on mobile when using a stationary directional light are not appearing at all when deployed to the device or when viewed in the mobile previewer. The odd part ...

Reflection across multiple viewports are different than original viewport.

UE - Graphics Features - Jan 21, 2016

When viewing reflections in multiple viewports the reflections will differ from the original viewport. ...

Reset To Default button creation in customizations too manual?

Tools - Jan 21, 2016

Reset To Default button creation in customizations too manual? Sounds like there might be a lot of duplicated code creating reset buttons that should all called a single helper to make them identic ...

Inherited AnimBP properties not always working across editor restarts

OLD - Anim - Jan 21, 2016

In 4.11 when making changes to node properties in an animation blueprint they will not always appear to update in child blueprint instances when restarting the editor. In the attached project the l ...

Crash on deleting an actor after undoing a prior delete

If an actor contains a custom SceneComponent that creates another component that is tagged with Transient and DuplicateTransient, deleting/un-deleting/deleting the actor again will cause the editor ...