When a Camera Anim asset is saved/closed, the content added before saving is not retained when reopening the asset causing it to be empty each time it is opened. ...
Material Parameter Collections are not successfully passing stored values into Materials when packaged for an Android Phone with an OS version of 5. Both version 4 and 6, correctly use the MPC.Test ...
Landscape grass type lacks the option to disable decals from affecting it. ...
A user was trying to make his recorded animation loop, but having trouble getting it to loop properly and having to eyeball it. So I did some digging and experimentation. I think that one of the m ...
Changing the Up Ratio of a vehicle movement component incorrectly alters gear shifting. For example, setting the ratio for Gear 3 to 1.0 will keep the vehicle from shifting to gear 2, etc. ...
Switch Skeletal Mesh node crashes the editor if the blueprint is compiled after changing the mesh being called on node. Frequency: 3/3 CrashReporter: N/A NOTE: tied to [Link Removed], however on ...
When converting a project to a different version of the engine, the GenerateProjectFiles.command process is not ran as it would be on Windows with GenerateProjectFiles.bat. This can cause issues, es ...
Switching the skeletal mesh of an actor during PIE crashes the editor. Frequency: 5/5 Crashreporter: N/A ...
If two projects are both built using the DebugGame solution configuration, the first project will fail to compile in DebugGame again due to Unresolved External errors. It seems when DebugGame is co ...
The feet are broken on Jog_Lt_Rifle animation in the AnimStarter Pack User says that this Animation also doesn't loop very well...and while he does kind of jerk his body a bit on the loop, I don't ...