Renaming assets keeps the old file

Tools - Feb 2, 2018

There is an issue where renaming assets keep the old files, which can easily occur after renaming files after a lunched project. This issue keeps old versions of files, these files keep in the conte ...

Normals Creating Lighting Artifacts On Mesh

Tools - Feb 2, 2018

Normals face up throughout the animation in Maya (2016) but do not remain faceup in Unreal. There is also a lighting artifact visible in the animation editor as well if it is brought into the editor ...

"Cast Dynamic Shadow As Masked" is not visible at Material Instance

UE - Graphics Features - Feb 2, 2018

"Cast Dynamic Shadow As Masked" is not visible at Material Instance. There is no property in Material Instance, but it does not work even if Base property is Enable, so it seems like a bug. ...

Clothing Backstops are Larger than the Clothing Asset When Asset is Imported at a Scale Other than 1.0

UE - Simulation - Physics - Character - Feb 1, 2018

Backstops show up to be larger than the clothing asset when an asset is imported at a scale other than 1.0 and a clothing assets is created and applied Inconsistent in 4.18 but consistent in 4.19 ...

[Windows 10] Hitting the Windows key while in fullscreen summons an invisible but still interactive Start menu

Tools - Feb 1, 2018

On Windows 10, pressing the Windows key in a fullscreen UE4 application summons the Start menu beneath the application. However, the Start menu still receives input, which can cause applications to ...

Max Deviation setting is never used for Mesh Reduction, causes incorrect values for automatically computed LOD distances

UE - Graphics Features - Feb 1, 2018

The Max Deviation setting for a static mesh LOD is never used for Mesh Reduction. This results in incorrect values for automatically computed LOD distances, because the calculation uses the Max Devi ...

Changes of parameters from materials do not update in viewport after UE restart until recompiling

UE - Graphics Features - Jan 31, 2018

There is an issue where changes of VECTOR(3) parameters from materials do not update in viewport after UE restart until recompiling. This issue does not appear to be a regression. ...

[Feature Request] Shortcut to cook server content for Windows from the editor

Tools - Jan 30, 2018

Attempting to launch a Development Server build of a project through the Visual Studio debugger hits a breakpoint when several Engine assets cannot be found or loaded. These assets are all reported ...

Building Lighting fails when lightmass importance volume scale is large

UE - Graphics Features - Jan 30, 2018

There is an issue when attempting to build lighting with a large lightmass importance volume when you build the lighting the editor freezes. This issue appears to be a regression Versions tested: 4 ...

DefaultEngine.ini Configurable Variable change ignored in Standalone (may be a compilation manager issue)

UE - Gameplay - Blueprint Compiler - Jan 29, 2018

If you change a configurable variable's default value in DefaultEngine.ini, the change will be ignored in Standslone mode until you compile and save the variable's blueprint. This causes inconsiste ...