There is an issue where renaming assets keep the old files, which can easily occur after renaming files after a lunched project. This issue keeps old versions of files, these files keep in the conte ...
Normals face up throughout the animation in Maya (2016) but do not remain faceup in Unreal. There is also a lighting artifact visible in the animation editor as well if it is brought into the editor ...
"Cast Dynamic Shadow As Masked" is not visible at Material Instance. There is no property in Material Instance, but it does not work even if Base property is Enable, so it seems like a bug. ...
Backstops show up to be larger than the clothing asset when an asset is imported at a scale other than 1.0 and a clothing assets is created and applied Inconsistent in 4.18 but consistent in 4.19 ...
On Windows 10, pressing the Windows key in a fullscreen UE4 application summons the Start menu beneath the application. However, the Start menu still receives input, which can cause applications to ...
The Max Deviation setting for a static mesh LOD is never used for Mesh Reduction. This results in incorrect values for automatically computed LOD distances, because the calculation uses the Max Devi ...
There is an issue where changes of VECTOR(3) parameters from materials do not update in viewport after UE restart until recompiling. This issue does not appear to be a regression. ...
Attempting to launch a Development Server build of a project through the Visual Studio debugger hits a breakpoint when several Engine assets cannot be found or loaded. These assets are all reported ...
There is an issue when attempting to build lighting with a large lightmass importance volume when you build the lighting the editor freezes. This issue appears to be a regression Versions tested: 4 ...
If you change a configurable variable's default value in DefaultEngine.ini, the change will be ignored in Standslone mode until you compile and save the variable's blueprint. This causes inconsiste ...