Rendering glitch when launching on Android

UE - Platform - Mobile - Aug 2, 2016

https://answers.unrealengine.com/questions/462957/rendering-glitch-when-launching-on-android-ue413-p.html I was able to repro it on Nexus5 with Android 5.1.1. ...

Cannot manipulate Skeletal Mesh Components with Transform Gizmo in Blueprints

UE - Gameplay - Blueprint - May 6, 2016

Cannot manipulate Skeletal Mesh Components with Transform Gizmo in Blueprints This DOES NOT occur in 4.11 or 4.13. Fix from 4.13 will need integration to 4.12. ...

Adding teleport node after AddMovementInput breaks jumping animation

UE - Gameplay - Jun 6, 2016

Calling the teleport node after the Add Movement Input nodes affects movement by preventing the character's capsule from updating, causing the mesh to hit the top of the capsule during the jump anim ...

Get Hit Result Under Finger by Channel appears to return the wrong location on MAC during PIE

UE - Platform - Apple - May 11, 2018

The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...

Custom Stencil/ Depth not working on GeometryCache actors

UE - Editor - Content Pipeline - Import and Export - Jul 10, 2018

When using a custom stencil on GeometryCache actors it does not work in editor or render pass. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4198240 ...

Adding a Pass By-Reference input parameter to an event dispatcher is allowed, but causes a warning when called.

UE - Gameplay - Blueprint - Nov 19, 2018

You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...

[Feature Request] ReferenceViewer: Accept dynamic collection

Tools - Oct 29, 2019

In 4.23, Setting a dynamic collection to the collection filter slot does not display any result. And there are no information about dynamic collection doesn't work in collection filter. (FCollectio ...

[Submix][Content Browser] - Deleting an unsaved Submix asset (any type) causes them to reappear when creating a new asset

UE - Audio - Submixes - May 13, 2021

Deleting unsaved Submix assets causes them to reappear the next time you create a new asset. Issue does not occur in 4.26, but does occur in 4.27 and 5.0. ...

Delay in updating coordinates in camera manager of sequencer

UE - Anim - Sequencer - Mar 18, 2022

This problem was reproduced in 5.0 Preview 2. According to the licensee, this did not occur in 4.26. Not sure if this is related to the camera manager, but some objects are delayed at the end of s ...

Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function

UE - Framework - Blueprint - Oct 26, 2022

This is not a regression tested in //UE5/Release-5.0 CL22491701 Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function ...