When creating a new default level in the first person template, the default game mode is set to 'pawn' rather than 'first person character'. ...
If the End hotkey is pressed to move a mesh down to align on top of another mesh/landscape and a camera blocking volume is below it, the trace down will register a hit on the camera blocking volume ...
If a user makes an enumerator in C++ and sets one of the variables to Hidden and doesn't make it the last variable of the enum, it will cause issues with the numbering of the enum when using the Sel ...
A Computer which is hosting the Swarm Coordinator no longer shows up as a viable Swarm Agent Computer and if that computer builds lighting will only use itself and not any available agents. Also re ...
Animation Sequence preview moves from the origin with root motion enabled and either local or mesh space selected for the Additive Anim Type. Example Project: [Link Removed] ...
The Combo box (String)'s On Opening event fires off whenever the user clicks the combo box. This means that the opening event will fire off on closing as well as opening. ...
A Movable Point Light placed in the center of a field of foliage meshes will render shadows only at certain heights and going above those heights will cause the shadows to completely disappear. [Im ...
When using a widget that has an anchor point that is not set to the upper left the "Project world location to widget position" node does not return the expected location on screen. ...
Behavior tree observers do not notice the OnValueChanges ...
It seems there's a bug in AIPerceptionComponent that results in information about dominant sense never getting processed and all derived data doesn't get set. DominantSenseID doesn't get set. ...