Crash on build in editor with UProceduralMeshComponent 4.8 p2 ...
User is reporting grass at the edge of their landscape being generated floating in the air on a Mac Pro with AMD GPUs. I have been unable to repro this on my Mac Mini with Intel Graphics HD 4000. Q ...
ComponentSweepMulti does not return the correct location of colliders if the component that is passed in has been rotated at all. The actual collision on the object in the game will be correct. ...
Editor crashes with 2 or more Clients when spawning a Blueprint created from a Static Mesh using the Blueprint/Add Script button. Blueprints created from Static Meshes using other methods do not cau ...
When using the an underscore in the front of a name no longer works for sorting in 4.7 and later. In 4.6 and prior if you added an underscore to the front of the name it would sort to the top of the ...
if a nonstandard additive bsp brush collides with a standard additive bsp brush, the surfaces of the bsps break and artifact, causing numerous holes in the brushes. ...
Adding a cable component to a custom code class will result in a build failure in Visual Studio unless the Cable Component's source code is modified to include CABLECOMPONENT_API. ANSWERHUB:https:/ ...
Landscape Materials which use the new Grass Output and have Tessellation turned to PNTriangles will crash the engine Also reproduced in Main Promotable-CL-2550487 & Releases/4.8/Promoted-CL-255045 ...
Object collision ignores landscape components that have been retopologized if the landscapes collision mip level is set to 1 instead of 0. ...
When executing the 'execute console command' with 'sg.ResolutionQuality 25' the engine scalability settings are at 6%. When you set the 'sg.ResolutionQuality 50' the engine scalability settings are ...