Editor crash when disabling looping in a nested subscene

UE - Anim - Sequencer - Aug 26, 2021

Disabling looping in a nested subsequence seems to crash the editor upd. Regression was checked on //UE4/Release-4.26 CL 15973114, the issue wasn't reproduced. Regression - Yes ...

Make Binary Config setting has typo in the tooltip

Tools - Aug 24, 2021

There is currently a typo in the Make Binary Config option tooltip text. It currently says, "If enabled, staging will make a binary config fie for faster loading." Instead, the text should read "If ...

Ensure in MovieScenePropertyTrack when packaging

UE - Anim - Sequencer - Aug 24, 2021

RGB/UINT10 HDR Format not using ST.2084

UE - Rendering Architecture - RHI - Aug 23, 2021

Specification here: [Link Removed] Which is mirrored in engine in FD3D12DynamicRHI::Init (for example): [Image Removed] However, FWindowsPlatformMisc::ChooseHDRDeviceAndColorGamut always returns ...

Images Rendered out by Movie Render Queue has much more visible Banding issue in gradient

UE - Virtual Production - Rendering - Color - Aug 21, 2021

I did some experiment locally. At very first I thought it's the image compression issue, since the issue is also obvious while rendered out images as JPG and PNG, there's no image compression qualit ...

Curve interpolation settings are forced to change from User to Break when importing animation from FBX in Sequencer

UE - Anim - Sequencer - Aug 20, 2021

Due to the following code in [Link Removed] (CL-11585172), it is always set to Break even if the Tangent value is continuous. ArriveTangent = LeftTangent * (ArriveTimeDiff); ... LeaveTangent = Ri ...

Tangent is divided twice by Decimal Rate when importing animation from FBX in Sequencer

UE - Anim - Sequencer - Aug 20, 2021

The cause is that the ImportFBXProperty in MovieSceneToolHelpers.cpp is divided by DecimalRate. ArriveTangent = ArriveTangent / ((Key.Time - PrevKey.Time) * DecimalRate); LeaveTangent = LeaveTange ...

Compiling a Blueprint class resets the actor label in the World Outliner for all instances of that class.

UE - Editor - Workflow Systems - Aug 19, 2021

Any instances of a Blueprint class that were given a custom label in the World Outliner will have their labels reset to the object instance name whenever that Blueprint class is recompiled. The lab ...