If the the onpaint function is used it can cause the top and left sides of the screen to retain artifacts. Attached image for reference. ...
If a custom event has been deleted, the name used on that custom event will not be able to be used on other functions/variables. This can be seen on the video posted here; [Link Removed] ...
A Movable object will not receive the ILC information from a Sublevel when Launched in HTML5 Launched in HTML (Nightly Build)[Image Removed] In PIE:[Image Removed] ...
FScopedMovementUpdate needs to be aware of the bTeleport flags used in the MoveComponent call. This could get complex when there is a mix of teleport and non-teleport. ...
Adjusting the Screen Percentage above or below 100% will break the Light Shaft bloom. Screen at 75% - [Image Removed] Screen at 125% - [Image Removed] Screen at 100% - [Image Removed] Also repro ...
When using a laptop with an added in graphics card that's Nvidia, the menus in the editor duplicate. However, if you force the editor to use the integrated graphics card, it does not occur. From th ...
The leap motion controller was added as a component to the character blueprints in 4.8, however this is not available on MACs ...
Other components aren't ignored if 'Ignore Owning Actor' is enabled for a Radial Force component User Description: From 4.7 release notes; "New: Added 'Ignore Owning Actor' option to Radial Force ...
Used to be possible, but we've added BrainComponent's stopping in AIController::UnPosses. Add a flag to AIController that will allow user to specify that he doesn't want logic to get stopped when ...
Axis Scale changes made in Project Settings > Input are ignored in PIE with Dedicated Server enabled. Does not occur while Dedicated Serve is disabled. Reproduced in 4.7.6, 4.8.0, and Main (//depot ...