Hidden Actors on the foliage menu re-open when the editor is re-opened

UE - World Creation - Worldbuilding Tools - Foliage - Nov 18, 2014

If a user hides the details of a foliage actor in the foliage tool menu, then saves and closes the editor the details will re-open upon re-opening the editor. ...

Trigger volumes do not detect overlap events

UE - Gameplay - Dec 24, 2014

Trigger volumes do not detect overlap events. Tested in //depot/UE4/Promotable-CL-2394966 ...

Material billboards cannot be scaled

UE - Graphics Features - Oct 17, 2016

Material billboards cannot be scaled. The Material billboard appears to be unaffected by setting its scale ...

Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart

UE - Gameplay - Components - Dec 2, 2015

Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart. [Link Removed] Reproduced in 4.9.2 binary, 4.10.0 b ...

Blueprint viewport doesn't show the camera preview.

Tools - Feb 3, 2015

Blueprint viewport doesn't show the camera preview. ...

Shadows of small movable components popping out

UE - Graphics Features - Jan 19, 2017

This must be a regression ...

[Debug Tools][Crash] - Enabling au.editor.ForceAudioNonStreaming causes editor to crash the next time the user PIEs

UE - Audio - Stream Caching - May 31, 2022

Encountered while going through some debug commands. Repro 3/3. Crash Reporter Link: [Link Removed]Assertion failed: ChunkIndex != 0 [File:E:\User\Engine\Source\Runtime\Engine\Private\AudioStreaming ...

Depth of field rendering artifacts - flickering and masking

UE - Rendering Architecture - Jan 16, 2024

Flickering and large flashes can be seen on reflective objects that are out of focus with DOF enabled. DumpGPU shows that artifacts are visible in TSR . ...

Niagara Fluids Plugin creates a memory reference of any saved level by only being active, before being actually used.

UE - Niagara - Aug 21, 2024

While Niagara Fluids Plugin is active it creates a memory reference of any saved level regardless of being actually used. Simply enabling the plugin shows a memory reference while deleting the level ...