[CrashReport] UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530]

UE - Editor - UI Systems - Sep 26, 2022

Generated from CrashReporter This is NOT a regression. Tested in //UE4/Release-4.27 at CL18319896 Tested in //UE5/Main at CL 22175708 - Issue did not occur ...

Converting from possessable to spawnable with override instance data can cause the actor to shift

UE - Anim - Sequencer - Sep 23, 2022

Actors when converted to spawnables are given a transform track, and the default position of doesn't seem to be saved to the template for blueprint actors. Compare the above behavior to a static mes ...

Command buffer failure rates increased on iOS 15 devices compared to earlier iOS versions

UE - Rendering Architecture - RHI - Sep 23, 2022

There is a licensee report that command buffer failure rates on iOS 15 devices have increased compared to earlier iOS versions, and the issue may be related to foregrounding or backgrounding. ...

[AI] Using a Reference Value for scoring in an EQS test produces the opposite effect of its tooltip.

UE - AI - EQS - Sep 23, 2022

An EQS Query scores the tests using reference values opposite of how the comments and tooltips describe. It will score items closest to the referenced value lower than those further away, but the ex ...

[MetaSounds] - Input Parameter Settings revert to the default after a MetaSound becomes virtual

UE - Audio - MetaSounds - Sep 23, 2022

On restarting from Virtualizing, any parameters set previously on a MetaSound are ignored and the MetaSound restarts with the default values. This does not behave this way with Sound Cues, in which ...

Add start and end-or-idle delegates for all cookmodes.

UE - Foundation - Data Pipeline - Cooker - Sep 23, 2022

Plugin authors have requested a start and end hook for cooking so their plugin can load a database used during cooking. ...

[AI] Navmesh does not generate correctly on a plane that has a slope of 45 degrees or more.

UE - AI - Navigation - Sep 23, 2022

Navmesh generation appears to have issues handling terrain and planes that are at 45 degree or steeper angles even if the agent max slope is set to allow for such movement. While the issue occurs at ...

Blend Space Graph node doesn't display fast path icon

UE - Anim - Runtime - Anim Blueprints - Sep 22, 2022

Because SGraphNodeBlendSpaceGraph inherits from SGraphNodeK2Composite rather than UAnimGraphNode_Base as with most anim nodes, we aren't able to make the check as to whether the node is fast-path co ...

Crash during package save due to the async text mesh build in Text3D

UE - Virtual Production - Sep 22, 2022

Saving a package in the editor while there is a queued text mesh build will cause a fatal error because the build will execute during the save, and creating objects while saving is not allowed. This ...