When selecting a connection between two bones in Persona, Child bone is selected

OLD - Anim - Aug 4, 2016

When selecting a connection between two bones in Persona, Child bone is selected. ...

Nodes displaying generic Kismet node name after hot reloading

UE - Gameplay - Blueprint - Aug 4, 2016

I noticed this while executing [Link Removed]. ...

Draw HUD shows in the wrong location on Android

UE - Platform - XR - Aug 3, 2016

Event Receive Draw HUD renders in the wrong location when using GearVR. In the PIE the location is correct, but not when rendered on the device. See images for better context. This is a regressio ...

Translucency does not produce soft falloff on Samsung S7 Mali devices

UE - Platform - Mobile - Aug 3, 2016

RadialGradientExponential material function does not produce a soft falloff on that particular device. Does not repro on Adreno version. Seems like precision issue or driver bug that optimizes out s ...

Toggling sub instance properties does not update Anim Preview Editor panel

OLD - Anim - Aug 3, 2016

When the user toggles sub anim instance properties, the properties will be enabled on the node, but will not be shown in the Anim Preview Editor. The user will have to compile the animation bluepri ...

Cannot undo/redo Preview Scene Setting changes

UE - Gameplay - Aug 2, 2016

User is not able to undo or redo any changes made in the Preview Scene Settings. ...

User cannot undo creating or removing Preview Scene Profiles

UE - Gameplay - Aug 2, 2016

You cannot undo deleting or creating a Preview Scene Profiles. Destructive actions must atleast have a warning indicating they cannot be undone if this is as designed. ...

UMG/Widgets from Engine Content showing up when "show engine content" disabled

UE - Editor - UI Systems - Aug 1, 2016

Currently the engine has 30+ Assets between sequencer, VREditor (tutorial), and VREditor actual UI. This should probably be hidden unless the user is wanting to use the assets. ...

Static Mesh Editor and Persona viewport are very dark

UE - Gameplay - Jul 29, 2016

The default viewport look for Persona and Static Mesh Editor is very dark, and the preview mesh is barely visible. It seems like the Directional Lighting settings aren't doing anything. Maybe it w ...

Screen Percentage is available in Preview Scene Settings even though it has no effect

UE - Gameplay - Jul 28, 2016

In Preview Scene Settings, the user is able to adjust the scene's Screen Percentage, even though it has no effect in the preview (it only works when playing in game). ...