When selecting a connection between two bones in Persona, Child bone is selected. ...
I noticed this while executing [Link Removed]. ...
Event Receive Draw HUD renders in the wrong location when using GearVR. In the PIE the location is correct, but not when rendered on the device. See images for better context. This is a regressio ...
RadialGradientExponential material function does not produce a soft falloff on that particular device. Does not repro on Adreno version. Seems like precision issue or driver bug that optimizes out s ...
When the user toggles sub anim instance properties, the properties will be enabled on the node, but will not be shown in the Anim Preview Editor. The user will have to compile the animation bluepri ...
User is not able to undo or redo any changes made in the Preview Scene Settings. ...
You cannot undo deleting or creating a Preview Scene Profiles. Destructive actions must atleast have a warning indicating they cannot be undone if this is as designed. ...
Currently the engine has 30+ Assets between sequencer, VREditor (tutorial), and VREditor actual UI. This should probably be hidden unless the user is wanting to use the assets. ...
The default viewport look for Persona and Static Mesh Editor is very dark, and the preview mesh is barely visible. It seems like the Directional Lighting settings aren't doing anything. Maybe it w ...
In Preview Scene Settings, the user is able to adjust the scene's Screen Percentage, even though it has no effect in the preview (it only works when playing in game). ...