Duplicating a Matinee Actor after having its controller placed in the Level Blueprint and then adding a controller into the Level Blueprint will cause a compile error on compile. *This error will s ...
According to the user, if you install Linux toolchain, the binary build will allow you to package for it, and will not handle the failure gracefully ( https://forums.unrealengine.com/showthread.php? ...
When using a combination of Ctr+A and then Ctr+C in the pawn blueprint of the twin sticks project it will cause a crash. ...
When firing a projectile that has CCD activated, the first hit on an object that is either a bsp or very thin wilil draw a debug line through the object instead of drawing away from the impact point ...
When clicking the button to add a new class to a widget component via the [+] button the engine will crash ...
A user pointed out a possible mistaken use of the && operator instead of the || operator in an if statement in source code. In the FOnlineSessionNull::GetResolvedConnectString() function in OnlineSe ...
Multiple crashes with the crash report message: SIGSEGV: invalid attempt to access memory at address 0x0 Crash Report: [Link Removed] <unknown module>! FSlateApplication::ProcessMouseMoveEvent(FPo ...
The comment (and resulting tooltip in the Editor) for the ConeHalfAngle property in BTDecorator_ConeCheck.h does not appear to be correct. The property seems to be controlling the angular size of th ...
Changing the packaging settings for a project in the Editor results in double entries in the .ini file for the project. This seems to have worked fine in 4.5.1 (CL 2336109). Found broken in 4.6.1 ( ...
Changing a Media Player asset from Stream Mode: FromURL to From Memory crashes the editor. In 4.8, the editor crashes immediately upon changing that value, with no crash report. In 4.6 and 4.7 Pre ...