Having more than one Show or Hide Toggle in Matinee Visibility Track causes a compile error in Level Blueprint

UE - Gameplay - Blueprint - Jan 5, 2015

Having a Matinee Controller in the Level Blueprint and a Visibility Track with multiple Show and Hides will cause a compile error in the Level Blueprint. ...

Duplicated Matinee Actors cause compile errors with Controllers in Level Blueprint

UE - Gameplay - Blueprint - Jan 5, 2015

Duplicating a Matinee Actor after having its controller placed in the Level Blueprint and then adding a controller into the Level Blueprint will cause a compile error on compile. *This error will s ...

Packaging for Linux in a binary build should be disabled when not supported

UE - Platform - Linux - Jan 5, 2015

According to the user, if you install Linux toolchain, the binary build will allow you to package for it, and will not handle the failure gracefully ( https://forums.unrealengine.com/showthread.php? ...

Packaging a game fails in 4.7 Promoted branch on GitHub because UBT tries to pass 33,000+ characters through the command line.

UE - Foundation - Core - Jan 5, 2015

A user has indicated that he was having some trouble packaging a game in the Promoted branch of 4.7 from GitHub. It appears that UBT was trying to pass 33 thousand characters through the command lin ...

When using Ctr+A and The Ctr+C in the TwinStickPawn Buleprint it will crash

UE - Gameplay - Blueprint - Jan 5, 2015

When using a combination of Ctr+A and then Ctr+C in the pawn blueprint of the twin sticks project it will cause a crash. ...

Debug lines do not properly draw on first hit of projectile when CCD is used and projectile is shot at a thin object or BSP.

UE - Simulation - Physics - Jan 2, 2015

When firing a projectile that has CCD activated, the first hit on an object that is either a bsp or very thin wilil draw a debug line through the object instead of drawing away from the impact point ...

Adding a new widget class to a 3D widget causes a crash

UE - Editor - UI Systems - Jan 2, 2015

When clicking the button to add a new class to a widget component via the [+] button the engine will crash ...

Possible incorrect logical operator used in if statement in OnlineSessionInterfaceNull.cpp

UE - Networking - Dec 31, 2014

A user pointed out a possible mistaken use of the && operator instead of the || operator in an if statement in source code. In the FOnlineSessionNull::GetResolvedConnectString() function in OnlineSe ...

SIGSEGV: invalid attempt to access memory at address 0x0

UE - Platform - Apple - Dec 31, 2014

Multiple crashes with the crash report message: SIGSEGV: invalid attempt to access memory at address 0x0 Crash Report: [Link Removed] <unknown module>! FSlateApplication::ProcessMouseMoveEvent(FPo ...

Incorrect tooltip comment for the ConeHalfAngle property in BTDecorator_ConeCheck.h

UE - AI - Dec 31, 2014

The comment (and resulting tooltip in the Editor) for the ConeHalfAngle property in BTDecorator_ConeCheck.h does not appear to be correct. The property seems to be controlling the angular size of th ...