Checkboxes appearing with hidden EditCondition variables

Tools - Jun 12, 2017

When a public uproperty variable has the meta specifier EditCondition set to respond to a private boolean, a checkbox appears next to the public variable in blueprints. While the checkbox accurately ...

Inconsistent mouse behavior in PIE vs Standalone

UE - Editor - UI Systems - Slate - Jun 9, 2017

Mouse is less responsive in standalone than in PIE. Ex: When reading the mouse position, the position isn't updated as often as when in PIE. ...

Visual inconsistencies when zooming in/out in the designer tab

UE - Editor - UI Systems - Jun 9, 2017

Visual inconsistencies when zooming in/out in the designer tab. In the example provided. There is a vertical box containing sever images with a top padding of 1. When zooming in and out of the graph ...

Cooking is not deterministic for Destructible Meshes

UE - Simulation - Physics - Destruction - Jun 9, 2017

Cooking is not deterministic for Destructible Meshes. Can be tested by doing a release/patch of Destructibles map in Content Examples. Destructible Meshes that have not changed will show up in the ...

Packaged plugins yield different results when opening a project it was added to depending on whether the Engine was built from source code or binary

Tools - Jun 8, 2017

Packaged plugins that are added to projects that were made with an Engine built from source code will indicate that the plugin .dll needs to be built. If the plugin was created and packaged using a ...

Uassets names retain their original case even if changed

Tools - Jun 8, 2017

When a uasset is renamed it does not appear to take into account case changes. If the asset is renamed in the editor to the same name with different casing, the asset as seen in the file directory w ...

Object set to simulate via a LevelBp will not be affected by a radial force component

UE - Simulation - Physics - Jun 7, 2017

If the objects are set to simulate physics via the details panel it works fine If the objects are set to simulate physics via a level BP the radial force doesn't work Attached video shows you how to ...

Invalid asset crashes editor

UE - Foundation - Core - Jun 7, 2017

I had to force quit the editor when it was taking too long to shut down, and it appears some assets got saved incorrectly. Probably nothing that can be done about the assets being saved incorrectly ...

Thumbstick clicks do not register on Linux

UE - Platform - Linux - Jun 6, 2017

The "Left Thumbstick Button" and "Right Thumbstick Button" events on Linux do not trigger with the thumbstick is clicked. Testing all gamepad input, clicking the thumbstick in appears to call the L ...

Crash clicking on the Reload button in the Modules window

UE - Foundation - Core - Jun 5, 2017

Editor is crashing when clicking on the reload button within the modules window of the editor. This also occurs in 4.16 so not a regression. ...