When a public uproperty variable has the meta specifier EditCondition set to respond to a private boolean, a checkbox appears next to the public variable in blueprints. While the checkbox accurately ...
Mouse is less responsive in standalone than in PIE. Ex: When reading the mouse position, the position isn't updated as often as when in PIE. ...
Visual inconsistencies when zooming in/out in the designer tab. In the example provided. There is a vertical box containing sever images with a top padding of 1. When zooming in and out of the graph ...
Cooking is not deterministic for Destructible Meshes. Can be tested by doing a release/patch of Destructibles map in Content Examples. Destructible Meshes that have not changed will show up in the ...
Packaged plugins that are added to projects that were made with an Engine built from source code will indicate that the plugin .dll needs to be built. If the plugin was created and packaged using a ...
When a uasset is renamed it does not appear to take into account case changes. If the asset is renamed in the editor to the same name with different casing, the asset as seen in the file directory w ...
If the objects are set to simulate physics via the details panel it works fine If the objects are set to simulate physics via a level BP the radial force doesn't work Attached video shows you how to ...
I had to force quit the editor when it was taking too long to shut down, and it appears some assets got saved incorrectly. Probably nothing that can be done about the assets being saved incorrectly ...
The "Left Thumbstick Button" and "Right Thumbstick Button" events on Linux do not trigger with the thumbstick is clicked. Testing all gamepad input, clicking the thumbstick in appears to call the L ...
Editor is crashing when clicking on the reload button within the modules window of the editor. This also occurs in 4.16 so not a regression. ...