Faces deleted or flipped with Static Mesh Viewer EditMode revert to original when relaunching editor. Datasmith Beta Version 1.0 (as listed in plugins viewer) ...
Math expressions fail to compile when performing an Undo after opening a blueprint ICE - wrong output link - ((1 + x) * (sin(myVar))) - (2.400000 / (rand())) ...
I have not entirely ruled out any issues with the imposter material in the repro, there's a chance this is related to the normal rotations, but turning off distancefields entirely does fix the issue ...
See the answer in the UDN: [Link Removed] We may want to update the blog post with a suggested fix, or wait until the automatic root offset tech is production ready. ...
This is a regression. Tested in //UE5/Release-5.1 CL20979098 Variable can't be set by the Pick Actor From Scene eye dropper if that actor's name starts with an underscore "_". ...
This problem was originally reported in this UDN : https://udn.unrealengine.com/s/question/0D5QP000007yVue0AE/flatten-brush-limit-with-landscape-scale-z?fromCase=1 ...
A Nanite primitive casting a CSM shadow on another Nanite primitive with "Cast Shadows" disabled, will have it's shadow disappear completely when r.Shadow.CSMCaching = 1. ...
Community-attempted workaround received in [Link Removed] Correct fix submitted to 5.6 FNMain in [Link Removed] which needs integrating into 5.5.3. ...
I would like parity with legacy: 1) only one material 2) socket to be imported Box_Socket file imports same in legacy and interchange: it is just box and socket without collision. ...