Python commandlet crashes when spawning actors in a level

UE - Editor - Workflow Systems - May 7, 2019

Using the python commandlet to spawn actors within a Map and then saving it causes a crash in the commandline. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286),  4.23 (CL - 6338849) ...

Spawned Actors do not appear in World Outliner

Tools - May 11, 2019

Spawning actors from a Blueprint via the SpawnActorFromClass function at runtime does not cause the World Outliner to update. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 64 ...

PIE Dedicated Servers Have Lower Saturation Limits

UE - Networking - Jun 16, 2020

UNetConnection::Tick() clamps the delta time used for the bandwidth limit to the desired tick rate (1 / DesiredTickRate). In PIE, this number is different than the net server max tick rate, so the b ...

Engine crashes when building GPU Lightmass in large scenes

UE - Graphics Features - May 12, 2022

Engine crashes when building GPU lightmass in larger scenes. This does not occur on smaller maps like the Unreal Engine Templates. I was able to reproduce this issue in CitySamples SmallCity map. T ...

Crash occurs when after resuming from a Breaking Point that has been placed on an On List Item Object Set node

UE - Editor - UI Systems - Slate - Oct 13, 2022

Tested in: //UE5/Release-5.1 CL22346211 Crashed with Assertion //UE5/Release-5.0 CL20979098 Crashed with Assertion Crash occurs when after resuming from a Breaking Point that has been placed on an ...

Texture Filter Nearest doesn't work in Packaged Shipping Builds

UE - Gameplay - Paper2D - Jun 28, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Texture Filter Nearest isn't respected in Packaged Shipping Builds. When playing in editor, stand alone, or packaging in any other f ...

SplineMeshActors all share the first spline placed rather than their own spline when using the mobile renderer.

UE - Graphics Features - Nov 17, 2023

SplineMeshActors all share the first spline placed rather than their own spline when using the mobile renderer. This was first reported in this UDN: https://udn.unrealengine.com/s/question/0D54z0000 ...

Adding a key frame to the curve editor in UMG adds multiple keyframes

UE - Editor - UI Systems - May 6, 2015

When Right clicking and selecting add key frame to an animation on the curve editor in UMG there appears to be multiple keys being added to the timeline. ...

Custom depth gets cleared for each eye in VR

UE - Platform - XR - Dec 19, 2020

From licensee: "Expected behavior (as seen in UE 4.25...also confirmed in 4.24):"[Image Removed] "Actual behavior in UE 4.26:"[Image Removed] Report from a licensee: In VR when using custom dep ...

Using TInlineAllocator with a large number in TArray that is in an AActor class will cause child Blueprint class to call an assert while parent class will not

UE - Foundation - Core - Jul 22, 2016

If a TArray has a TInlineAllocator with a large number and the class is used with a child Blueprint, the editor will throw an assert. If the base C++ Class is used instead of the Blueprint, the asse ...