Deprecate GeometryCollectionDebugDrawActor and its Component

UE - Simulation - Physics - Destruction - Oct 1, 2020

/// We are going to deprecate this component for the UE5 release.  /// The issue also reproduces if console command"p.gc.ShowRigidBodyId -1" is executed in PIE The issue can be reproduced ...

Landscape Paint Layers will not scroll to the end when using mouse wheel

UE - LD & Modeling - Terrain - Landscape - Sep 28, 2020

In a normal detail panel, each element has its own SDetailSingleItemRow and are mostly uniformly sized with some exceptions of having a few bigger rows (i.e. asset pickers). However, these layers ar ...

Widgets stick out from letterboxed player screen on 4.25

UE - Editor - UI Systems - Sep 28, 2020

Note:   Clipping on letterboxed player screen works fine on 4.24.   This issue was brought in by CL#10541213. Here's a workaround TSharedPtr<SGameLayerManager::FPlayerLayer> SGameLayerManager::Fin ...

Hard to change the size of the standalone window.

UE - Editor - UI Systems - Slate - Sep 27, 2020

Selected Option in Switch Actor Doesn't show up in variant manager properties.

Tools - Sep 25, 2020

Selected Option is part of a Switch Actor property. When attempted to add the property in variant manager, the property named selected option doesn't show up in variant manager properties. Reported ...

Ray traced shadow sample settings greater than 1 cause shadow artifacts

UE - Graphics Features - Lumen - Sep 23, 2020

Alternative you can follow these steps to reproduce 1. Create a new project with ray tracing enabled 2. Activate the groom plugins 3. Import a groom asset into the scene 4. Add any light type to the ...

Scaling and rotation modes of the gizmo should be disabled in Paper2D Sprite Editor for vertexes

UE - Gameplay - Paper2D - Sep 23, 2020

The modes are useless and should be disabled while the vertex(es) is(are) selected. The same behavior in Edit Collision and Edit RenderGeom modes. I've checked it in 4.25.3. Probably, this bug exis ...

Search for references in embedded gameplay tags editor of blueprint editor details panel does nothing

Tools - Sep 22, 2020

There is an arrow with a menu that opens when clicked. That menu binds member functions to the widget. The widget is being deleted when the user clicks on the action in the menu, before the action i ...

DX12 crash by lost device while building PSO

UE - Graphics Features - Sep 22, 2020

It seems to be occurred when exiting fullscreen exclusive mode during the PSO build. And it seems to happen during the loading screen as well as the PSO build. What I suspect is that when focus los ...

Dynamic Delegate for Actor doesn't show up in BP Editor

UE - Gameplay - Sep 21, 2020

The delegates for actor should show up in the Detail tab like components. There should be an "Event" group and list all available delegates, and designers can click on the "+" sign to add event on t ...