Add Movement Input does not work on any pawn that is not controlled by the player. Note: this worked in 4.7.6 and earlier. Test project attached. In it, the Player Controller controlled by the acti ...
Issue: Currently, it is not possible to make a variable of type "Color" specifically for the color struct on procedural mesh components (see image attached). This is the only variable on procedura ...
When the Cable component is set to specific rotations it will no longer render the cable actor that is attached to a mesh. Image is attached with multiple setups. Workaround to get it to render: ...
Sending a string or text of 1024 or more characters disconnects Client and Server. 1023 works without disconnection. Possibly a buffer overflow problem? Is this expected behavior? Reproduced in 4. ...
Attempting to create a C++ project on a networked drive will fail with an error that the .dll's could not be accessed. This has not been reproduced internally. ...
Slot Node Names are supposed to be unique, but something broke where now we see many duplicates of the same Slot Names, even across different SlotGroups. ...
Changing the navigation of the root of the widget blueprint will cause the editor to crash ...
Using SetCollisionObjectType at runtime to change the collision channel of a character results in different results than expected. Project: [Link Removed] ...
When you use the IsOverlappingActor node to determine whether or not something is overlapping another actor, it returns false regardless of whether or not you're actually overlapping another actor. ...
Editor experiences an unrecoverable hang when placing the user's Montage into a Third Person Blueprint Project and opening the montage after retargeting to the current skeleton. Attached Log from P ...