The material "M_Volumetric_Sky_Prototype" has numerous compile errors that prevent it from being used. This was reported and tested in 4.25 Preview 2 (CL-12055273) and reproduced in 4.26 (CL-121923 ...
Using r.Shaders.Optimize=0 with native metal libs results in a crash of the packaged build at runtime. Workarounds is to either not use native metal libs for text shaders or in MetalShaders.cpp co ...
This wasn't like this in 4.24 (see attached images). If you create a variable Engine.Owner.Position the search will find it however. Found in 4.25 Preview 2. Reproduced in 4.26 Main. ...
When adding a camera cut track through sequencer scripting there is no way to set the camera cut track on the movie scene, which is how the add track menu determines if a new one can be added. This ...
Generated from CrashReporter ...
Enabling the Anisotropic BRDF (beta) causes crash upon restarting the Editor. This was reported and tested in 4.25 Preview 2 (CL-12055273). This was reproduced in main 4.26 (CL-12161634). ...
Hidden shadows aren't rendered when ray tracing is enabled. Found in 4.25 Preview 2 CL#12055273 Reproduced in 4.23.1 CL#9631420, 4.24.3 CL#11590370, 4.26 Main CL#12123513 ...
Foliage is not an asset that you can select through the World Outliner and the "Select" button in Foliage Tool is not working for this case. If you create new foliage, it will be set to scale 0 and ...
Originally reported here: https://udn.unrealengine.com/questions/562047/linked-layer-animation-blueprint-proxy-missing-ske.html When linking an anim layer during update, we get either an ensure or ...