Sequencer scripting will return the tick rate frame number for Get Playback Range instead of the display rate frame number. This differs from similar functions, and will result in unexpected results ...
The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...
Translucent selection does not work on Niagara particles. This was working in 4.24. ...
When previewing an object, manually changing the rotation using the Lighting Rig Rotation rotates Environment Map and Directional Light in opposite directions. This bug makes it difficult to do look ...
When previewing an object, the lighting angles change between profiles; the lighting position at '0' will also change when the Lighting Rig Rotation is set to another value, then back to 0 again. ...
From this UDN: https://udn.unrealengine.com/questions/601647/animation-insights-crash.html Looks like we need to cache the function index in FAnimNode_LinkedAnimGraph::DynamicLink and apply the sa ...
UE4Editor crashes when we eject from a Play In Editor session while starting a multiplayer session. ...
When changing the size of the text in a comment box, after you adjust the size and click save, then close the material editor. When you reopen the editor, the text size is back to the default but th ...
When performing a Find in Blueprint search (Ctrl + Shift + F), and after a search is made and the search window is closed, the Editor becomes unresponsive and the user is forced to quit the Engine. ...
Unable to select Paper2D Actors with Translucent Material in the Viewport in version 4.25.3. Reported in version 4.25.3(CL 13942748). Tested in versions 4.24.3(CL 11590370) and 4.25.3. Issue does n ...