This is caused by FLightmassMaterialProxy doesn't have GetStaticParameterSet() function. (FMaterial::GetStaticParameterSet() is called.) It can be fixed by adding the following function to FLightma ...
Voice chat does not work when speaking into the microphone with a normal voice and a Mic Threshold of 0. We have to blow into the microphone or speak loudly for voice chat to work. ...
.uasset files that were deleted then re-added to the Content Browser are not properly discovered and added to the explorer. I have confirmed these assets are still on disk within Windows Explorer. T ...
When adding a Text3D actor (after placed as Child Component), into viewport the actor renders backward and not as expected. I was able to reproduce this issue in 4.25.3, but did not have this issue ...
It is hard to reproduce, but a licensee reported in UDN that it crashed on his computer frequently. He provided two crash dumps with logs which I uploaded here.[Link Removed][Link Removed] OS: W ...
When an actor with geometry collection is destroyed, the engine doesn't remove elements from array in the ChaosSolver So illegal references occurs. Removing element with following quick fix code ...
The attached video shows the results of this bug. When two Widgets are next to each other and one of them has sliders, when the sliders are dragged past their bounds they will increment backward so ...
Seems like we are probably just missing a metadata check when drawing the details of the actor instance, and it is only doing the check for drawing ActorComponent details. ...
Currently, Reflection capture ignore any ray tracing effects. So let'say you want to use only ray tracing shadow but also you want to use reflection captures for reflections instead of ray tracing r ...
From the UDN post: When the new entry is added, the entire tree gets wiped out as a result of the CDO swap, and when these update methods run it leaves the tree in a default expansion state. (Effect ...