It looks like a component will have a velocity calculated and saved when animated by a sequence during a level save. ...
[CrashReport] UE4Editor-MovieSceneTracks!UMovieSceneComponentMobilitySystem::RestorePreAnimatedState(IMovieScenePreAnimatedStateSystemInterface::FPreAnimationParameters const &) [MovieSceneComponent ...
When adding the Start Matinee Camera Shake node to a blueprint and then playing the project, the editor crashes. When regression testing in 4.26 however, I noticed that compiling the Third Person Ch ...
When dragging the mobile joysticks in any direction, the snap to the edges regardless of how much the user inputs in said direction. This occurs with both the left and right joystick. This also occu ...
Regression checked in //UE4/Release-4.26.2 CL 15973114 the issue is not reproduced thee ...
The same repro steps on 4.26.2 will launch the project successfully. Packaging a project once to create complete ShaderMaps will work around the issue. ...
After a bit of investigation, the way to fix this would be to modify MergeMaskIntoAlpha to pass in the actual resolution scale and the requested size, and only mask the overlapping pixels. Currently ...
Fatal error: [Link Removed] [Line: 2516] Fatal error: [Link Removed] [Line: 2516]Objects have the same fully qualified name but different paths. New Object: MotionExtractorModifier /Game/Characters/ ...