Painted Vertex Colors not Passing Color when used with Emissive for Static Lighting Setting

UE - Graphics Features - May 24, 2016

When painting Vertex Colors on a mesh, and enabling the 'Emissive for Static Lighting' option, the painted colors are not passed to surfaces receiving the emissive static lighting. The regular emis ...

ShooterGame blendspace thumbnail has distorted mesh

OLD - Anim - May 24, 2016

In ShooterGame, the thumbnail for the HeroTPP_AimOffsets blendspace asset has a distorted mesh. When the asset is opened in Persona, the mesh is fine. I haven't seen this issue with other blendspa ...

Landscape Components incorrectly list size in cm in detail's pane

UE - LD & Modeling - Terrain - Landscape - May 24, 2016

Landscape Components incorrectly list size in cm in detail's pane. The transform values are listed as cm, but should either be meters or shown as the correct scale. The cm scale appears correctly wh ...

LuaScriptCodeGenerator calls private FColor constructor

UE - Foundation - Core - May 24, 2016

LuaScriptCodeGenerator.cpp line 82 (https://github.com/EpicGames/UnrealEngine/blob/4.11/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/LuaScriptCodeGenerator.cpp#L82) sets a FStrin ...

Asset selection menu tooltips can overlap the dropdown menu

Tools - May 23, 2016

Asset selection menu tooltips can overlap the dropdown menu. It is using the Content Browser tooltips, which attempt to go down and to the right of the menu. However, if the menu is close enough t ...

Spot Lights are not using Light Propagation Volumes when enabled

UE - Graphics Features - May 23, 2016

As of 4.9 Dynamic Indirect Lighting with Light Propagation Volumes should be supported for Spot Lights. This does not appear to be the case for several versions that I could see. Using the methods o ...

Controller input changes for network players based on which window has focus

UE - Gameplay - Input - May 23, 2016

When testing networked multiplayer with two controllers, if the server window (editor) has focus, controller 1 controls the server character and controller 2 controls the client character. If the c ...

Damage Causer description different between Radial Damage and Radial Damage with Falloff

UE - Gameplay - Blueprint - May 23, 2016

The tooltip text describes the Damage Causer of Radial Damage with Falloff differently than the Damage Causer for Radial Damage nodes. These should be the same. Regression (no) issue (does) occur ...

Rendering issues with modulated shadows on tegra 4 devices.

UE - Platform - Mobile - May 23, 2016

Modulated shadows are pretty broken on tegra4. see screenshot. ...

Stationary/Movable Lights render based on distance from World Origin in Orthographic Camera View

UE - Graphics Features - May 20, 2016

When using the Orthographic Camera view (such as that used with the Paper2D Template) any lights that are distant from the world origin will start to fade out as if they are being culled. The distan ...