Long paths are not supported in NET 4.5

UE - Foundation - Cpp Tools - Aug 21, 2018

The editor has been modified to support long file names, but the packaging pipeline (which is written in C#) needs to be upgraded to NET 4.6.2 to enable this. Without enabling it, it crashes with a ...

3DS Max 2019 asset has incorrect object position and rotation when imported in Datasmith

UE - Editor - Content Pipeline - Datasmith - Exporters - May 20, 2019

When this asset is imported into 4.22.1(4.22E0) it has incorrect object position and rotation. In 4.21.2 (4.21E3) the asset has the correct object position and rotation. ...

Reset seed on emitter looping not working properly

UE - Niagara - Dec 31, 2019

The "Reset Seed on Emitter Looping" has no effect when enabled.   Tested in: 4.22.3 CL#7053642 , 4.23.1 CL#9631420 , 4.25 CL#10868506 ...

HZBOcclusion fails in split screen when using D3D11

UE - Rendering Architecture - RHI - Oct 6, 2020

r.HZBOcclusion 1 gives incorrect results with split screen on D3D11. With -d3d12 it renders correctly. It also renders correctly if the RenderDoc plugin is enabled or the editor is running with -on ...

In Android, the UI does not fill the entire screen and there is an empty space

UE - Platform - Mobile - Jan 30, 2023

After migrating to version 5.1, the UI does not fill the screen and there is an empty space. Please refer to the attached screenshot and test project. tested device : galaxy Z flip 3 ...

Left thumbstick doesn't trigger as input using CommonUI

UE - Editor - UI Systems - UMG - Mar 28, 2023

https://udn.unrealengine.com/s/question/0D54z00008xo1TpCAI/commonui-left-thumbstick-input-do-not-trigger-onkeydown-properly-even-if-there-isnt-any-navigation-event-being-triggered?fromCase=1 ...

Cannot manipulate morph targets unique to Slave Component through Master Component

OLD - Anim - Apr 1, 2016

Cannot manipulate morph targets that are unique to the Slave Component through the Master Component. So the situation here is that the Head(Master) does not have the "BeerBelly" morph target, but t ...

Stationary Lights are causing shadowing errors with Movable Objects

UE - Graphics Features - Feb 11, 2015

Stationary Lights are generating shadows with flickering black square and vanish shadows altogether on movable objects in the Preview of 4.7p6 and in the newest Release Branch of 4.7 (2439472). The ...

Adding a Local Variable to a blueprint Construction Script will cause a crash

UE - Gameplay - Blueprint - Dec 18, 2014

Adding a Local Variable to a blueprint Construction Script will cause a crash ...

Deprecated components can still be added via the Add Component button

UE - Gameplay - Blueprint Editor - Oct 19, 2021

The UDN has a possible fix for this issue in the Component Type Registry You can use the following as a test C++ class: #pragma once #include "CoreMinimal.h" #include "Components/ActorComp ...