[Device Swap][Crash][Stadia] - Crash changing audio device from 5.1 to stereo

UE - Audio - Mar 10, 2021

There's a crash on stadia when changing the audio device from 5.1 to stereo. There's also a related issue where voice chat breaks when changing from 5.1 to stereo. The background is that CL14889950 ...

Most Material Instances render as the World Grid Material when placed on a Skeletal Mesh

UE - Graphics Features - Mar 10, 2021

When adding certain Material Instances to a Skeletal Mesh, the Material Instance break and renders as the World Grid Material. This persists in the project and the Material Instance cannot be used u ...

Engine crashes when trying to remove unused bones from skeleton

UE - Anim - Runtime - Mar 10, 2021

Engine crashes when i try to remove unused bones. I have lot of things going on in those characters, they all share same skeleton. There are anim blueprints with control rig and pose drivers, there ...

Take Recorder crashes if actor with animation despawns during recording

UE - Anim - Sequencer - Mar 8, 2021

Skeletal animations are finalized at the end of recording, and expect the actor to still be around, but actors can despawn during recording leading to a crash. ...

MoviePipeline: Disabling Auto Exposure in Project Settings not respected

UE - Anim - Sequencer - Mar 8, 2021

The high-res tiling method checks for the exposure method specified on the camera, and forces it to Manual exposure if it's not already there. It shouldn't force this if the project settings have al ...

Incorrect SRV bindings in RTWriteMask shaders.

UE - Graphics Features - Mar 8, 2021

RTWriteMask shaders were using incorrect array bindings, causing visual artifacts. ...

Fbx animation re-import using UAssetImportTask in python will not use options

UE - Editor - Content Pipeline - Import and Export - Mar 5, 2021

Anim sequence re import factory is not overriding correctly the settings when we pass the override UFbxImportUI asset. It still use the original import data ...

DynamicMeshBuilder.cpp does not add a value to the InTangentY variable in the AddVertex function

UE - Graphics Features - Mar 4, 2021

This was found as a result of Licensees doing a Code Review of the Engine code. Here's the code snippet in question. It seems to be missing a line similar to Vertex->TangentY = InTangentY;.:  int32 ...

Multicast RPC from PlayerController with RepGraph results in an invalid swap message

UE - Networking - Mar 4, 2021

Since a player controller only exists on the server and on the owning client, calling a multicast from one isn't really a supported operation. However, this case is still handled cleanly when RepGra ...

Fountain emitters are constantly showing errors in the timeline and are not displaying correctly

UE - Niagara - Mar 4, 2021

This issue is not present in 4.25.4 You can also avoid the problem if the LoopBehavior of the EmitterState is Multiple and LoopDelay is enabled. [Image Removed] It seems to be a binding of certai ...