Attempting to copy/paste or duplicate a node in blueprint or HUD element in a widget blueprint does not create a copy of the node or element. Edit: This also applies to copying nodes in the materi ...
Shader compile error in function PositionOnlyMain() in ShadowDepthVertexShader.usf if defined INTERPOLATE_POSITION. LogShaderCompilers:Warning: 1 Shader compiler errors compiling WorldGridMaterial ...
Actors attached to a Child Actor Component do not replicate movement on the Client. User's test project attached. Reproduced in 4.9.2 binary and Main (CL 2735029) ...
When changing Time Dilation settings at runtime, it can cause vehicles to be thrown into the air and exhibit other odd physics behavior. This issue occurs when the Time Dilation is being set from sl ...
Adding a variable of the type of a struct to a blueprint, deleting that struct, and then recompiling the blueprint fails. The variable is deleted, but the blueprint will continue to be unable to com ...
If the user has a widget with an opacity less than 1 it will be rendered as though the opacity was set to 1 on iOS devices Note: Possible regression ...
Walkable slope override (per-instance override of walkable angles for characters) is not used if edited per shape on the body. ...
When the Import window is opened on Linux, the window does not show all folders such as multiple drives, common folders, etc. This makes finding files to import more difficult since search options ...
If a code function is written with a delay that doesn't take any arguments, calling the function from blueprints causes the blueprint to get stuck in a loop and not continue to the next BP node. ...
When an object has a component attached that has another component as a child, the nested component is shown as a direct child to the parent object. In the image: The listing in the hierarchy surro ...