BRANCH: //depot/UE4-Releases/4.10, but also current Main DESCRIPTION: When there is a notification up, such as launch on, the user can interact with the editor through it. *User shows video of the ...
Hang and memory spike (that doesn't go away) when you create an endless loop in AnimBP. Blueprints have a safeguard against this when you try to PIE with an endless loop, but I think the Animation ...
When the user tries to save data using the Event Shutdown the event does not seem to fire off. The data does not get saved ...
Using the 'Hidden in Game' option in the Tilemap Editor does not hide the associated layers in game as expected. I tested this issue in 4.8.3, 4.9.2, and 4.10 Preview 2 binary releases and the issu ...
Zooming in and then panning to the left or right by hitting Alt + Middle mouse, moves the camera back to the original camera position after zoom.The pan must happen quickly.Happens randomlyOnly slig ...
If the user holding down a button and then touches the screen of a mobile device the OnRelease event will fire every another time the button is held. Important: This only happens every other time ...
Using a lower fixed frame rate (i.e. 20fps) causes the auto save timer (when set to the default of 10) to count down in 3 seconds. Found in 4.10 Preview 2 CL 2733139. Reproduced in 4.9.2 binary an ...
Widgets appear to be remaining in memory even after they have been removed from viewport. A user can use Get all widgets of class to search for a widget (with Top level only set to false) and it wil ...
Using the profile GPU in New Editor Window and VR preview does not focus on profiler. It should be noted that it is unsure whether or not the GPU Profiler is intended to be used in conjunction wit ...
If a child anim blueprint has enough animations to go beyond the view of the asset override editor, the override editor will not show a vertical scrollbar until the window is resized. ...