Material preview black when using Static Switch Parameter with Texture Objects

UE - Rendering Architecture - Materials - Aug 28, 2015

Material preview doesn't render correctly with using a Static Switch Parameter with Texture Objects. See attached image ...

Blueprints components setup through code cannot have the parent socket set inside the blueprint

UE - Gameplay - Blueprint - Aug 28, 2015

If a component is created/setup through code and set as the child of a mesh component, clicking the magnifying glass in the Parent Socket field does not bring up the list of mesh sockets to attach t ...

DrawMaterialSimple() disrupts widgets being drawn to the screen depending on widget hierarchy

Tools - Aug 28, 2015

Calling the HUD::DrawMaterialSimple() function may cause blueprint widget elements to not be drawn on screen depending on the hierarchy of the widget. Google Drive link to Project: [Link Removed] ...

Nav Mesh bounds are ignored when the character is on the edge of the nav mesh

UE - AI - Aug 28, 2015

If the user spawns the character on the edge of a nav mesh after selecting a destination for the character, the character will then ignore any information given by the Nav mesh and it will then head ...

Light Complexity view mode is qute different from document.

UE - Graphics Features - Aug 28, 2015

Light Complexity view mode is quite different from document. https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewModes/index.html#lightcomplexity ...

APEX Cloth causes Material Overriding

UE - Simulation - Physics - Character - Aug 26, 2015

After assigning an apex cloth to an element inside of the character skeleton > Mesh section they material is overridden. ...

Partial damage doesn't function correctly after first fracture.

UE - Simulation - Physics - Destruction - Aug 26, 2015

When using partial destruction for destructible meshes only the first fracture functions correctly, afterwards the remaining object will act like a solid body. The linked UDN post has and example p ...

Starting in Windowed/Fullscreen: Taskbar shows over game

Tools - Aug 26, 2015

UDN users are reporting the windows taskbar being on top of the game window when starting in windowed fullscreen. Seems it is related to an initial loading movie. ...

Spline resets after an error is thrown about an incorrect target

UE - Gameplay - Blueprint - Aug 25, 2015

If a user connects a spline to a "Get World Location at Distance Along Spline" and then uses that Vector in an event. The spline will be reset if the user then disconnects the spline variable from t ...

Widget IsHovered does not register a TouchUp

UE - Editor - UI Systems - Aug 25, 2015

Widget node IsHovered does not register a TouchUp when you TouchDown onto a touchscreen device. It keeps the same x,y coordinates when moving your finger along the screen. I have spoken with Chris ...