Cannot change collision on child components of blueprint in Details Pane

UE - Gameplay - May 12, 2015

The child component of a blueprint cannot have their collision altered through the details pane of the main editor viewport if the child component is a sphere. All changes must occur in the blueprin ...

Cannot delete objects selected with lasso tool in foliage mode

UE - World Creation - Worldbuilding Tools - Foliage - May 7, 2015

Actors selected with the foliage lasso tool cannot be deleted. User must select individual assets or use another method to delete actors. ...

Destroying actor sets object to 0,0,0 for one frame before actually destroying

UE - Gameplay - Apr 29, 2015

Actors destroyed are set to 0,0,0 for one frame, which causes collision temporarily before they are completely removed. This only occurs on objects that are attached to a component using the attach ...

Deploying a project with Portrait orientation will appear stretched on the Nvidia Shield Tablet

UE - Platform - Mobile - Mar 3, 2015

When I deployed a first person template project to an Nvidia Shield Tablet with Portrait Orientation enabled, The screen appeared stretched and the analog stick were unable to be used. Tested on t ...

Inherited AnimBP properties not always working across editor restarts

OLD - Anim - Jan 21, 2016

In 4.11 when making changes to node properties in an animation blueprint they will not always appear to update in child blueprint instances when restarting the editor. In the attached project the l ...

Shader Model 5 and Tessellation causes unintended effects on Linux

UE - Platform - Linux - Jul 6, 2016

Using Shader Model 5 and tessellation on Linux gives strange results that are not present when used on Windows ex: 1) When using Shader Model 5 on Linux, turning on Translucent blend mode and Tesse ...

Delete Unused Variables Does Not Remove Local Variables

UE - Gameplay - Blueprint - Oct 13, 2015

Using the Delete Unused Variables option under the Edit tab of a blueprint does not remove local variables. Instead, it displays a "All variables are in use" error. Occurs in 4.9.2 and 4.8.3 binar ...

Editor fails to create WebSocketNetDriver class

UE - Networking - Apr 28, 2015

When the Experimental HTML5 Networking Plugin is enable in the editor it allows for C++ classes with the WebSocketNetDriver parent to be created. Creating a C++ class of this type fails in the edit ...

Ctrl + z still active in PIE

Tools - Jan 20, 2016

Users can select ctrl + z while playing in Editor causing PIE to stop and undo last change, often freezing the editor temporarily, and sometimes causing a crash. Workaround: This does not occur if ...

Crash Occurs When Attempting to Use Validated Get on a Local Variable

UE - Gameplay - Blueprint - Jan 13, 2016

In a function, creating a local Pawn or Actor variable, getting it, and then converting the Get to a Validated Get will cause the editor to crash upon compiling the blueprint. Found in 4.10.2 binar ...