When using the node "ConvertMouseLocationToWorldSpace" in VR appears to be restricting the mouses position to a small section of the available screen. ...
In the Destructible Editor, the Enable Impact Damage flag does not seem to work. With it disabled, the destructible will still fracture when it collides with another object. Other impact settings, ...
I'm seeing multiple issues when trying to edit a vector track. 1. A lot of the time it wont even let you add a key with shift click. 2: If you have a certain channel open, and you right click to a ...
Blueprint Macro Libraries based on Actor cannot be reparented to Object Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promoted-CL-2605171) ...
Clicking the tutorial button in the Blueprint editor while the tutorial alert in the main editor is still displayed will crash the editor. Reproduced in 4.8.1 and Main (//depot/UE4/Promoted-CL-2605 ...
The Resolution Scale Slider in the Engine Scalability Settings does not adjust any settings unless your first adjust the r.ScreenPercentage.Editor variable. Also reproduced in Main - Promotable - C ...
When adding a use created widget to another widget the size does not always calculate correctly and this can lead to unexpected clipping. ...
If a player steps on projectiles they have their velocity overridden and are launched away from the projectile. ...
Destructible meshes that bounce lose their momentum, causing them to hang awkwardly midair (see attached video). The issue does not appear to occur for low framerates, and would only repro during sc ...
If AIPerceptionComponent is set in code, a blueprint of the associated class cannot edit the Detection by Affiliation setting in the details panel for the component. ...