Clicking the tutorial button in the Blueprint editor while the tutorial alert in the main editor is still displayed will crash the editor. Reproduced in 4.8.1 and Main (//depot/UE4/Promoted-CL-2605 ...
The Resolution Scale Slider in the Engine Scalability Settings does not adjust any settings unless your first adjust the r.ScreenPercentage.Editor variable. Also reproduced in Main - Promotable - C ...
When adding a use created widget to another widget the size does not always calculate correctly and this can lead to unexpected clipping. ...
If a player steps on projectiles they have their velocity overridden and are launched away from the projectile. ...
Destructible meshes that bounce lose their momentum, causing them to hang awkwardly midair (see attached video). The issue does not appear to occur for low framerates, and would only repro during sc ...
If AIPerceptionComponent is set in code, a blueprint of the associated class cannot edit the Detection by Affiliation setting in the details panel for the component. ...
A user has found that setting input mode to game only on tick will cause the client in PIE to toggle their inputs on and off every tick. If this test is run with a single player the inputs are const ...
When mousing over the Enable Metal / High - end mobile rendering preview box, return summary is Enables Environment Queries editor. ...
Using the Ctrl+Spacebar shortcut will snap an actor to a 2D layer even if Layer Snapping is disabled in the project settings ...
OnComponentBeginOverlap and EndOverlap are called multiple times when moving in a Skeletal Mesh component's collision. This does not occur with a Static Mesh's collision. Test project available her ...