I was not able use the 'Draw Material' node function in conjunction with 'SceneColor' within the HUD Blueprint. However, as soon as I deleted the 'SceneColor' node within the material editor, I was ...
If dynamic bindings are being used in a custom code class from which Blueprints are derived, any hot reload will make the bindings a permanent part of the Blueprint and they cannot be removed or cha ...
When building a project in VS, the build process will fail if Application.ico is missing from the /Build/Windows/ folder. User reported seeing this when checking in/checking out a project on differ ...
When playing the user's project in editor vs Packaged, there has been different results for the enemies collision. When playing in PIE, you are able to fly through the enemies with no issues. When p ...
Calling the r.DistanceFieldAO command does not work in Shipping Game. It is being called from inside the level blueprint with the "Execute Console Command" node. In the example projects I have it ...
Occasionally the player capsule can be launched due to bImpartBaseAngularVelocity being enabled in the CharacterMovementComponent. Disabling this does not result in the character capsule being launc ...
When playing the user's project in editor vs Packaged, there has been different results for the enemy projectiles and how they are shown on the screen. When In editor, any enemy projectile will dama ...
If the editor is started up and the Oculus is not turned on. The VR mode will be grayed out and unavailable until the editor is restarted with the oculus on. ...
APEX destruction renders when using the Play > Mobile Preview. ...
I had a game that needed to generate hundreds of thousands of random numbers. (I was using the Blueprint "Random Float" node). There were a ton of 0.0 values generated, many more than any other n ...