Arithmetic assignment operators seem to be applied twice when committed in the Niagara stack. This occurs when entering *= 2.0 for example into a float input. This may be the result of the SNiagar ...
When switching the preview rendering level to any of the mobile shader models and opening a new level, the preview rendering level does not get reapplied to that particular level. This is contrary t ...
Collision filtering is producing unexpected results in certain setup. Objects are passing through one another when they are expected to collide. ...
It looks like this occurs when the grandchild instance window is open. If you close and reopen the Grandchild's window the parameter appears as expected. I've attached a project with the setup step ...
A subtle yellow tint color shift occurs when Lumen is active due to usage of R11G11B10_Float targets, mostly from r.Lumen.ScreenProbeGather.SpatialFilterProbes where we ping-pong between R11G11B10_F ...
In ShooterCharacter.cpp (line 376) there is a call to FMath::Min(0.1f, DeathAnimDurtation) that always returns 0.1. User suggests changing FMath::Min() to FMath::Max(). ...
Resume button in Behavior Trees is a different image than the resume button in other parts of the editor. ...
The OncTextCommitted event for the Text Box executes multiple times. Testing has shown that it will execute 2-5 times with only one submission. It should only be executing once per time text is subm ...
USER DESCRIPTION: Every time I check "Enable Drawing" in project settings, save all, close the editor then open it again -> Enable Drawing is unchecked. Why? Is there some other place when this opti ...
If you pass the result of FDateTime::UTCNow in into FText::AsTime with your windows time zone currently set to Eastern Time (UTC-5 hours), it will NOT take into account daylight savings. ...