Float Curve that is set as a local variable in an actor's function is garbage collected when in Standalone, causing a crash

UE - Gameplay - Blueprint - Sep 9, 2016

If a Curve Float local variable is created for a function, it will be garbage collected when garbage collection occurs. This causes the process to crash due to an null pointer error whenever it is r ...

Subtitles don't appear in matinee when scrubbing.

Tools - Sep 9, 2016

When verifying [Link Removed] (GitHub 2762 : Correct subtitle rendering when scrubbing) I found that subtitles will not render while scrubbing the matinee. [Link Removed] has since been closed, but ...

User defined struct array resets to defaults in blueprint after updating the struct

UE - Gameplay - Blueprint - Sep 9, 2016

If a blueprint contains an array of a User defined struct type, Adding a variable to the struct or changing the default values of the struct cause the associated blueprint to become dirty. Compilin ...

Pressing enter to confirm a function description instead enters a new line

UE - Gameplay - Blueprint - Sep 9, 2016

Using Enter to accept the description of a blueprint function causes the cursor to return to a new line instead of accepting the current input. Regression: Yes - Pressing enter in 4.12 would accept ...

Spawn decal at location's default rotation values change after splitting the rotation pin

UE - Gameplay - Blueprint - Sep 9, 2016

Spawn decal at location's default rotation values change after splitting the rotation pin. Splitting the rotation pin appears to swap the rotation values for x and y. ...

Entering nine or more digits into a numerical field will change the value upon confirmation

Tools - Sep 9, 2016

If a value with nine or more digits is entered into a numerical field the number the last few digits will be converted to another number upon accepting input. This happens in blueprints as well as ...

A project on Mac that includes a static library will continue to use the old cached version of the library after the library is updated.

UE - Foundation - Cpp Tools - UnrealBuildTool - Sep 9, 2016

If a static library that is included with a UE4 project is changed, the new version of the library is not used when the project is built again. Instead, the original cached version of the library is ...

The red time indicator for viewing curves in persona is slightly tilted

OLD - Anim - Sep 9, 2016

The time indicator for curves in persona is slightly tilted off vertical. This also occurs in 4.13 main. ...

Importing low key frame animations with custom attribute curves have their keys offset affecting pose asset generation

OLD - Anim - Sep 9, 2016

When creating a pose asset based on an animation and curves with a low number of keyframes if you switch between the pose assets poses, the curves will not be correctly timed with the animation beca ...

Xbox One - Merged sprites do not render

UE - Graphics Features - Sep 9, 2016

Apparently merged sprites do not render at all on XB1. ...