Importing EDLs that reference the same shot more than once will not work correctly. ...
When a blueprint macro library is opened, an unrecognized tab of compiler results would open with it. Below is the warning message: LogTabManager: Warning: Cannot spawn tab because no spawner is r ...
In current and future versions of the engine, the reverb does not work as intended in the Audio Volume Tested in 4.22.3 (CL - 7043647), 4.23.1 (CL - 9631420), 4.24 (CL - 9846303), 4.25 (CL - 98464 ...
When using "Get Supported Fullscreen Resolutions" on UE when built with Vulkan, no values are printed out. This is an issue with any platform that builds UE with -vulkan, not just Linux. In Engine ...
It appears that in UE 4.23, some specific arrays in construction scripts are no longer cleared automatically and retain references to TRASH objects from the previous construction script calls. This ...
Custom Depth is not displaying correctly when setting Post process to Before Tonemapping. We see this as a regression. This was working properly in 4.22. ...
Imported TTF fonts rendering unknown glyph for previously-working characters such as ' or ! or , or ?. In 4.21 the font was working as expected. User states that custom fonts should be forward-compa ...
When skylight raytracing is enabled, and skylight mobility is movable, skylight diffuse convolution is used on top of the skylight diffuse raytracing, causing severe bias and incorrect raytraced res ...
After enabling forward shading, having two planar reflections in the scene causes one instance to not render properly. Tested in 4.22.3 (CL - 7053647), 4.23.1 (CL - 9631420), 4.24 (CL - 9828119), 4 ...
Crash occurs when building the lighting with any Basic shape in the level. This crash occurs with Niagara plugin both enabled and disabled. This issue does not occur in 4.23 Issue only occurs on M ...