Textures in Post Process Blueprints do not update with Dynamic Material Instances. Scalar and Vector Parameters update as expected, but Textures do not. Note This was attempted with both a materi ...
Converting Int to Byte to Enum crashes editor during PIE. Frequency: 3/3 Crashreporter: N/A ...
A couple users have reported a crash when opening their 4.7.3 project in 4.7.4. From MikeB:https://answers.unrealengine.com/questions/205043/473-to-474-project-crash-on-startup.html The guy is hit ...
When I was running the default 3rd person shooter template which had no modifications yet, I pressed play and began to move around. Within a few seconds, the computer shut off as if the power cord h ...
Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error. The error text includes links that open the level tab rather than locating ...
When attempting to fracture a destructible where the source static mesh has been deleted we get a crash in APEX. APEX can't seem to find any root leaf nodes to begin fracturing upon. This does not ...
Old UEdGraphPins are not being removed from non-blueprint assets. ...
Struct array of type 'key' dirties blueprint each time it is re-opened. Regression (no) issue (does) occur in 4.11.2 ...
When scaling an actor with a spotlight component that is offset from local 0,0,0 the spotlight will invert itself when passing into negative scale values. In the test project this only occurs on the ...